OVERVIEW:
Chun Li has undergone a lot of changes aimed at addressing serious balance issues. Despite being a complete char, she lacks moves to handle simple situations like aerial attacks, has an erratic damage ratio due to design bugs and suffered a radical nerf compared to her World Warrior counterpart. The changes, inspired by other Street Fighter games, aim to address these issues, giving her more effective tools and expanding her range of combos without alienating Chun players.
NOTATION:
LP - light punch (jab)
MP - medium punch (strong)
HP - heavy punch (fierce)
LK - light kick (short)
MK - medium kick (forward)
HK - heavy kick (roundhouse)
CHANGE LIST
COSMETICS:
. new alternative color
. changed neutral jump LK animation
GAMEPLAY:
. the damage level of his heavy attacks has been adjusted. No more heavy kicks taking 1 pixel of energy (Neckbreak has not been changed, though)
. close HK has been reworked, now serving as an anti-air
. crouch HP can counter airborne attacks like Ryu/Ken Tatsus and Chun Li's own SBK.
. crouch HP also serves as an anti-air
. Spinning Bird Kick (SBK) has a faster startup
. SBK has a shorter charging time
. SBK hits during the starting frames, and can be used as a reversal/anti-air
. jumping HK can hit twice a grounded opponent
. jumping MK is now a cross-up
. the Lightning Legs is now easier to execute
. LK Lightning Legs knocks down on hit, turning it into a good combo finisher
. close LK can be special-canceled into a combo
. close MK can be special-canceled into a combo
. crouch MK can be special-canceled into a combo
. the Head Stomp has a better/safer hitbox
BUG FIXES:
. fixed the "block-break" Shoryuken bug. Under certain circunstances, Ryu/Ken's Shoryuken and Sagat's Tiger Uppercut can break Chun Li's standing block stance. It shouldn't happen anymore.